Aquí una Demo de CryEngine 3 corriendo en una Playstation 3.
Lo que se intuye en la demo es bastante cercano a lo visto en elsalvapantallas juego de PC, pero atentos a lo que comentan los desarrolladores:
Y lo mejor:

Lo que se intuye en la demo es bastante cercano a lo visto en el
It’s been tricky, but we’ve got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game’s shader-heavy it runs a bit faster on 360; if it’s compute-heavy with physics and particles, then the SPUs take over and it’s a bit quicker on PS3.
Y lo mejor:
Hear that? Quickly, every 360 fanboy become a rapid fan of shading and every PS3 fanboy immediatley fall in love with compute-heavy physics and particles.

